



GAME DEVELOPER
MUSIC PRODUCER
VFX EDITOR
"Create the thing you see missing in the world."
My childhood dream was to make video games. At the young age of 10, I discovered RPG Maker and began the journey of turning my dream into my reality. For many years, I made games as a hobby, teaching myself each aspect of the process along the way. In early 2020 I left my day job and began making games full-time. Since then, I have released several commercial titles, which have been praised for their visuals, sound, and atmosphere. Though this has been a lifelong pursuit for me, it seems I'm only getting started, and I'm always looking ahead to that next chapter of the adventure.
RELEASED GAMES

Serafini Productions created the story and game progression, and hired me to develop the game. Other than the main apartment asset, Metahuman characters, and some Quixel textures, I created all aditional environments and 3D assets, all animations, all music and SFX, and programmed the game in Blueprint. I also wrote the story for the PSX section of the game, and created all of its assets.

Serafini Productions created the story and game progression, and hired me to develop the game. My primary role for this game was to program it in Blueprint, and piece together all the assets, which were mostly created for me. I made some of the music and SFX, and all the body animations. I also wrote the story for the PSX section of the game, and created all of its assets.

I was hired by the DreadXP team to make a game for their collection. I created it from the ground up in Unreal Engine, creating all assets from scratch myself.
ETHEREAL RUN
I was hired by Wooden Finger Studios to develop a mobile game based off of an upcoming movie. I developed this game from the ground up in Unreal Engine, creating all art assets, animations, music and SFX, and programming in Blueprint.
IN DEVELOPMENT
Here are some screenshots of various personal projects I'm working on.
RECEPTION
My games have been played by many notable content creators, including Markiplier, Jacksepticeye, and 8-BitRyan.
Here are some of their thoughts and reactions.
My work with GREYLOCK has been reviewed by the likes of Wendigoon, and even featured on CreepCast, his collaboration with Papa Meat. It is often praised for its visuals and sound design, which I am solely responsible for.
MUSIC
Here is a selection of songs I have composed and produced for both clients and personal projects.